Tested through 3440x1440, and a custom resolution of 3840x1080. Tested through a custom resolution of 3840x720. ↑ Days Gone PC: a quality conversion that elevates the console experience - last accessed on įound out by looking at game directory and renaming video files.↑ PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’ - last accessed on " What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.".↑ Attempting to force DirectX 12 using the -d3d12 command line argument causes the game to crash on launch.↑ While analog stick input doesn't switch between Keyboard/Mouse prompts and Controller prompts, other inputs (Such as buttons or triggers) do switch between prompts.You can also change the button prompts manually. ↑ When using the "Automatic" Controller Display option, controller prompts will switch based on the controller type.Alternatively: you can assign game action to the Gyro Input using Steam Input API Gyro aiming has acceleration that cannot be disabled. ↑ The in-game "Motion Sensor Function Aiming" option works on either USB (PlayStation Controllers only) or Steam Input API Mode.↑ While the game has issues detecting DualSense controllers wirelessly, it is accepted wirelessly through Steam Input.↑ Attempting to disable Temporal Anti-Aliasing using a command console injector causes issues with UI elements not appearing, alongside causing issues with the render scale option being above or below 100%.↑ The Cheat Engine table affects the FOV for cutscenes, the map menu, and sniper rifle scopes as well.The app ID (1259420) may differ in some cases. Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ / 1259420/ in addition to or instead of this directory.
#Days gone mods windows
↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths).↑ Unreal Engine 4 engine build: 4.11.1.
#Days gone mods mod
With this mod though, you can give yourself a hell of a lot more zombies to deal with. It's incredibly difficult to just sit in one spot with a powerful assault rifle and dispatch a horde in one go, as you'll more often than not have to duck and dodge your way around the horde while firing off your weapon at incredibly narrow intervals. For example, you'll find one particularly challenging horde hanging around the lumber mill location in the southern portion of the map, while another, easier horde is patrolling the small lake area near the northeastern corner of the map.ĭays Gone's hordes are meant to be a significant challenge for players of any and all skill levels. If you're unfamiliar with the Days Gone's hordes themselves, they're swarms of zombies dedicated to patrolling one very specific area of the in-game map. That's perfect if you're after a more challenging experience in Bend Studio's open-world zombie action game. Firstly, it adds in a new horde "tier" with 500 zombies, placing it right between tiers three and four, and secondly it adds the option for hordes numbering 750 zombies, far higher than the previous cap of 670. For example, the horde located in Crater Lake is "tier five," and features 600 zombies, far greater than the Belknap Region horde, which has 360 zombies in "tier two." Modder Aigmir actually discovered that Days Gone's hordes are divided into tiers, with each containing a very specific number of zombies. However, there's actually a lot more going on here than just simply increasing the number of zombies in each horde. This new mod, simply called Massive (Challenging) Hordes, does exactly what it says on the tin, ballooning the hordes of post-apocalyptic North America to massive numbers.
#Days gone mods mods
Over the last week, shortly after Days Gone first debuted on PC, a new mod for the emerged through the Nexus Mods hub (thanks, PCGamesN). Days Gone hordes can get an awful lot bigger thanks to this impressive new mod.